9 October 2014
destroyetor,gamedev,indiedev

A new Destroyetor update brings in a new enemy: turrets. Turrets are basically obstacles which fire. Like other obstacles they cannot move, and they stop bullets. However, unlike other obstacles, they can be hit and they will eventually explode (both the turret and the obstacle). So, in a way, they are like a first step in the implementation of destructible obstacles. Turrets fire a shot every second.

In addition to turrets, enemies have been characterized with specific stats and weapons each. This way you now know what to expect from an enemy as soon as you see it. Battlefield generation (including obstacles and enemies placement) is still completely random though.

As always, the game can be played here.

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