6 October 2014
destroyetor,gamedev,indiedev

This update brings a new enemy unit. A really small robot that runs at you and explode when close enough, causing considerable damage. Against such a small and fast enemy, the machinegun is right now the most effective weapon. Currently, those enemies are able to damage also flying units.

The next being discussed are turrets-like enemies, traps and holes. Turrets will be simply immovable enemies, which can be fastidious while trying to escape or avoiding enemy fire. Traps will be damaging objects on the battlefield, like mines, explosive barrels, and the like. Holes should be parts of the battlefield where units can fall down and die instantly, giving more importance to pushing enemies around, and considering the implementation of forces to push units away when hit by a particular kind of bullet, or by a nearby explosion.

Play the latest version here.

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